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Free demo on Steam for Next Fest

The Half Grip demo goes live on Steam on Oct 19 at 5 PM GMT, for Steam Next Fest. It is free: grab it from the Steam page, and add the game to your wishlist while you are there. The full release date has not been announced yet.

The demo comes out of the playtest builds our Discord community has been racing, crashing and reporting bugs in. Their patch notes are below.

Wishlist on SteamPlay the free demoJoin the Discord

Cockpit with a ship's-wheel steering wheel and a sawed-off shotgun overhead, a rival car bursting into flames ahead by a wheat field.

Playtest patch notes

What changed in each playtest build, as we posted it on Discord. Newest first.

Playtest update 11Frame rate limit, display modes, a language picker

General

  • New Frame rate limit slider in Video settings, on by default at twice your screen's refresh rate (at least 120): the game, menus and shop included no longer run flat out, which made some laptops overheat.
  • Video settings rearranged: VSync is now a button next to the frame rate limit, and Brightness and Field of view share a row.
  • New Low latency toggle in Video settings, off by default: the hand follows the mouse more tightly, at some cost to frame rate.
  • New display mode picker next to Resolution: Fullscreen (the default, as before), Exclusive fullscreen or Windowed.
  • Hand sensitivity in Controls now goes up to x3.0 (was x2.0).
  • The game now starts in your Steam language, until you pick one yourself.
  • New language button in the main menu, above Discord: pick your language from a list.
  • The unlock condition "Die from money shift" now reads "Die from a money shift".
  • Some telemetry updates.
  • New driver: Hrumgri, from the translators.
  • Credits: Григорий "h_Hungri" added as a Russian translator.

Fixes

  • Gun tutorials no longer ask you to load the gun while the ammo is still locked at the start of a race.
  • Gamepad: the Start (menu) button now backs out of the shop like Esc (it closes Settings or the map first).

Translations

  • Frame rate limit, VSync, Low latency, the display modes and the language list are translated in every language.
Playtest update 10Unlock conditions, reworded

Balance

  • Blood Drainer now unlocks at 12 reloads (was 10).
  • Shield unlocks from any successful race without taking damage (was 1st place only).

General

  • Racing wheel players now earn stats, unlocks and achievements.
  • Unlock conditions renamed to be more accurate: "1st place under 25% health", "1st from last place", "1st without firing a shot", "Die from money shift". "Cars wrecked" is now "Times wrecked" (it counts your own wrecks, not enemy kills).
  • Some telemetry updates.
  • Revolver shots are a bit quieter (they were overtuned last update).
  • Driver names from playtester submissions: HotDawg, Pitchoune, Geraldino, Noobieboy, Vasa, Gunderson, McPistol, DaRuler and Plague, Bub Jubs.

Fixes

  • Pump shotgun reloads now count towards the Reloads stat (once per refill).
Playtest update 9The last big one before Next Fest

The last big update before Steam Next Fest.

New mechanics

  • When every enemy still racing has finished, you get 20 seconds to finish too, with a clock on the lap counter. If it runs out, the race ends and is scored like a normal finish.
  • Resetting next to a shortcut puts you back where you were before the shortcut, so you can't skip-reset through obstacles.
  • If you take too many shortcuts (more than half of the track) the lap is invalidated. Otherwise shortcuts are fine.
  • Report a bug at any moment with F8 (rebindable in Controls).
  • Your car keeps its dents in the shop and the main menu, as they were at the end of the last race. Cosmetic only: right-click or change the chassis to repair them.
  • Two new interior sets: High Roller (Money Drifter, Inferno Engine and Dice Roll) and Life and Death (Blood Drainer, Tree Freshener, Refurbished Servo and Leech NO2).
  • Shots now hit enemy cars where you see them on screen, and enemy tires are easier to pop.
  • The ram now knocks down and bends trees too.
  • Tokyo now has random drops (ammo and the rest) on the track, like the other maps.
  • A run's map no longer has too many short races: never more than half, around a third like before.
  • The last race of a run no longer has a map bonus (it could never be used).

Balance

  • Normal difficulty shields (hardcore is the same): a car only gets shielded once it is 2 laps ahead of you. Shield damage reduction was decreased, and cars can no longer become fully invulnerable on normal. This balances the new end-of-race clock.
  • Normal difficulty: hitting a shielded car calls out how far ahead it is, like "TARGET PROTECTED, 2 LAPS AHEAD".
  • "Destroy 2 enemies" now shows up from race 4, and more often in races 5 and 6.
  • "Destroy 1 enemy" now only shows up in races 2 to 4.
  • Phoenix brings the car back with at least 50 HP.
  • A car whose max HP has dropped to 0 or less starts the race at 1 HP instead of wrecking on the grid. Heals and regen can no longer take HP down.
  • Dice can pay $3.
  • Magnet lasts 1.5x longer.
  • Capacitor NO2 charges 1.5x faster from braking.
  • Quitting during the free quit window (the first seconds of a race) no longer lets you bank permanent buffs from handbrakes.

Handling

  • Self-align steering: small knocks no longer snap the wheel round instantly.
  • Self-align steering: at low speed the wheel turns the same way the normal steering does, so you can turn it all the way in place.
  • Fixed the car sometimes being thrown back off a tree at the speed it went in.
  • Glancing off a tree no longer bumps the car upwards.
  • Audio popping fixes for tires and gearbox.

General

  • Dice: each outcome makes the dice glow.
  • Slightly modified horn sprite.
  • New revolver shot sounds.
  • Removing a body kit now gives the car its own paint back (it kept the kit's look before).
  • Credits: names and flags now come from in front of you when you drive backwards.
  • New drivers: Sam, Pompon, RenX, Monik and Toastbrot from the translators, and Chungus, David, Crash, Kicker, Branchy, Gooberto, Souffle and Kaby, Alexander, Integer and Dx9ware from playtesters.
  • Some telemetry updates.

Misc

  • New Very Low graphics quality for weaker PCs.
  • Low now disables SSAO on the interior, for performance.
  • New Brightness slider in the Video settings.
  • New stat: Shortcuts taken.
  • Hits on a shielded car show as "Weak Hit" in the combo, or "Null Hit" when it takes no damage at all.
  • The end of a run (demo won or run over) now shows its card straight away, as the shop fades in.
  • Shop: drop an item anywhere on the red sell panel to sell it (it was only the middle).
  • Fixed a wallet rounding bug (29.60 showed as 30$ but couldn't buy a 30$ item).
  • Low graphics: fewer rain, snow and ash particles, and raindrops no longer splash on the ground.
  • Fire Factory: distant wheat now thins out at the edge of view instead of popping in all at once, and the ground under the wheat was adjusted.
  • Fire Factory was optimized a bit more. The spinner now turns smoothly, and cars slide off its arms instead of catching on them.
  • The Blood Drainer gets the same padlock as the other guns during the opening ceasefire.
  • Bug report: the screenshot preview hides when the Screenshot box is unticked.

Fixes

  • Fixed a bug with settings button sounds.
  • Fixed some issues in the credits scene.
  • Fixed the shop sometimes staying black.
  • Fixed bugs in keybind assignment.
  • Quitting the tutorial goes to the menu, and line of sight is checked before the shooting tutorial appears.
  • Fixed the unlock fade.
  • A reward item no longer shows up in the inventory before its spin has landed.
  • Brake penalties can no longer be negative.
  • Field of view shows its real value in the Video settings.
  • Long unlock conditions and race objective callouts shrink to fit instead of running off the box or the screen.

Translations

  • Credits: the Italian translator is now shown as RenX, the Spanish translator as Gael Lorenzo. Monica Gheorghe added as the French translator, and Toastbrot as the German translator.
  • French: É, È, À, Ê and the other accented letters now use the game's pixel font instead of a different-looking fallback.
  • VSync fits in Russian, Spanish and Brazilian Portuguese.
  • Item names: every letter of a Race-Spec, Legendary or Black Market name gets its effect in Russian (some letters were left plain).
  • Russian: Щ, щ, Ц and ц have a clearer tail.
  • Capital Ъ, Ñ, Ó, Õ, Ì and Ò (used in all-caps text) now use the correct font.
  • Translation updates: German is now translated, plus new lines in Brazilian Portuguese, French, Romanian and Russian.

Hope we didn't forget anything. Have fun playing.

Playtest update 7Tokyo, remade

Visuals and maps

  • Tokyo remake!

General

  • Anonymous run stats: after a while, the main menu asks if you want to share them, and you can change it any time in Settings. They are sent at the end of each run and include things like the items you used, kills and settings, but no identifying data.
  • You can now report bugs from the pause menu: it sends us your logs and an optional screenshot.
  • Discord button in the main menu.
  • Removed the old playtest feedback popup.
  • Each run has its own group of rival drivers now, and a few new driver names from the suggestions and the translators.
  • New revolver and sawed-off shotgun sounds.

Balance

  • Snowplough unlock: flatten 3 trees (was 25 chickens).

Settings and UI

  • New stat: Trees flattened.
  • The run-end card doesn't show Chickens flattened anymore.

Translations

  • French: translated.
  • German: started (only a few lines so far).
  • Updates in Romanian, Russian, Italian, Brazilian Portuguese, Spanish and Turkish.
  • Italian: stat names and item unlock conditions can now be worded differently (they shared one translation before).
Playtest update 6The reward reel

General

  • Fixed the rope on hanging charms (passive items) not showing in the second car.
  • New race reward animation: a reel of items spins and lands on yours. The rarer it is, the bigger the show: speed streaks for Race-Spec, coins for Legendary, fire for Black Market.
  • New unlock animation: everything you unlocked in a race shows up together, with what you did to unlock it.

Shop and items

  • The shop lock is a slider now, with new art.
  • Items in the collection tilt when you hover them, like the ones in the garage.

Balance

  • Electric Motor unlock: win 2 runs (was: win a hardcore run).
  • Hellfire Engine unlock: win 1 hardcore run (was 2).

Translations

  • Spanish: item names, tire traits and the wheel settings are translated.
  • Small translation fixes in Brazilian Portuguese, Italian and Turkish.
Playtest update 5Muzzle flash, and any steering wheel

General

  • Fixed the car getting stuck on ammo and other pickups in the road.
  • Guns shake the screen when you fire (lightest on the SMG, heaviest on the Rubberjumper).
  • New muzzle flash on your guns, and every shot lights up the cabin.
  • Rear wheel drive feels better: lifting off settles the car instead of snapping it round, and spins are easier to catch.
  • The tire monitor shows when a tire is in the air.
  • The Inverter doesn't launch the car forward after a rewind anymore (hopefully: we are not sure what the cause was).
  • Steering wheels: any wheel works now, not just Logitech ones, including wheels without force feedback.
  • Spike and Fang: cars stuck on them slide off front and back more easily.
  • Fang: the hit itself deals damage now too, and heals you like the bleed does.
  • 6 new enemy driver names from the translators, and two drivers can't have the same name anymore.
  • Fixed weird shadows on the main menu car's dashboard.

Shop and items

  • The shop doesn't offer items you already own or that are already on the shelf.
  • Items in the garage tilt when you hover and grab them.
  • Items in the inventory are spaced out a bit more.

Balance

  • Ram: 30 damage (was 35).
  • Money Drifter: capped at $10 per race.
  • RoseThorne Handbrake: capped at +5% weapon damage per race (was +20%).

Settings and UI

  • Credits: the translators are in, grouped by language under their flag's colours. Thanks again!
Playtest update 4bTire monitor and shift arrows

General

  • New tire monitor on the dash: four animated tires showing each wheel's grip.
  • New shift arrows on the dash that light up when it's good to shift up or down.
  • Pump shotgun: grabbing the pump with a shell already chambered now raises the gun to aim, instead of doing nothing.
  • Esc on the run map now takes you back to the shop instead of out of the run.
  • AI cars are more careful not to rear-end or spin you, and wait longer behind you before they turn aggressive (on Normal difficulty).

Settings and UI

  • Russian: fixed М and м looking wrong in the main font.
  • Spanish: fixed a missing space on the reroll button.
  • Updated grip indicator sprites.
  • Rear wheel drive is now counted as a drawback in item descriptions.

Performance

  • The rear-view mirror is cheaper to render on Low and Medium settings (SSAO disabled).
  • Medium settings get the refracted speed lines now too.
Playtest update 4aTranslation hotfix

General

  • Fixed the font falling back to a default one in the build for translated text (intro, race dialogue and pretty much everywhere the main font was used).
  • Switching language now updates all the text right away in the build too.
  • Combo lines have a space before the multiplier now ("Air time x0.2s" instead of "Air timex0.2s").
  • The Inverter rewind has the slow-mo screen effect now.

Settings and UI

  • Cyrillic: fixed з, ъ, ы, ь, я, к, й looking like capitals (or too small) and У looking lowercase.
  • Cyrillic: О and П show up in the main font now, and К doesn't have an accent anymore.
  • The "Reset tutorial" button text fits in other languages.
  • The New Run button text fits inside the button in other languages.
  • Updated attributions.txt with the fonts and libraries we use.
Playtest update 4Translations, keybinds and the shop lock

General

  • You can rebind every key now (Settings > Controls), mouse buttons for the hand too.
  • Keybinds are saved with the video settings, so resetting progress doesn't wipe them.
  • Hand sensitivity moved to the Controls tab.
  • Races start with a small CRT turn-on intro.
  • Perfect Shift can't be farmed anymore by shifting down and back up.
  • Fixed the jump button sometimes keeping you stuck at your pre-jump speed while holding throttle.
  • The Inverter gives back the health you lost during the rewound seconds too.
  • Fixed the assassination target getting stuck out of reach if it reset on a tunnel roof.
  • Pitched-down sounds (crashes, rams, trees) don't get cut off at the end anymore.
  • Slightly changed tutorial music.

Shop and items

  • Shop lock lever: lock it and you get the same shop after the next race.
  • The shop offers have been slightly rebalanced to feel fairer.
  • Unlocks and rewards don't give you duplicates anymore.
  • Item names on the cards have effects per tier (Race-Spec, Legendary, Black Market).
  • You can hover or grab an item from anywhere on its slot.
  • The reroll animation is shorter, and the price is animated too.
  • Adjusted recoil for all guns.
  • The Blood Drainer can't be grabbed before the start ammo lock runs out.
  • New sprites for slick, heavy-duty and street tires.

Balance

  • Heavy-Duty Tires: +10% HP and ABS.
  • Electric Motor: has traction control now.

Settings and UI

  • New languages: Russian, Portuguese (Brazil), Italian, Spanish and Turkish (with some untranslated bits left). Lots of thanks to the translation team!
  • The font has accents and Cyrillic now.
  • Records tab in the collection: most kills in a run, fastest run, and the fastest time on every track (reversed tracks and each weather have their own).
  • Stats: a "Final stage reached" count has been added, and the stage 2-5 counts are gone.
  • The purple best lap on the HUD is your best of the whole run (it appears after every lap on the leaderboard panel).
  • The pause menu now shows all your lives if you have more than the default hearts.
  • The run over screen keeps showing your loadout, so you can screenshot the end of your run.
  • You can click the cars in the main menu to shove them.

Visuals and maps

  • Fire Factory: very slightly less smoke and grass (for performance).
Playtest update 3Five tiers: the rarity rework

A big one. We pushed it out early to test the new balancing, so expect some bugs.

General

  • You can knock down trees on Forest Field, Winter Mountain and Fire Factory, but you need very high speed (around 120).
  • Hit them slower than that and they bend a bit on impact.
  • Perfect shift combo counter, and the shift indicator flashes if you haven't changed into the correct gear after a while.
  • Over-revving drags the car back sooner.
  • Shooting tires: every hit bursts the tire now, and tire hitboxes are fixed.
  • Guns have visual recoil now (most noticeable on the sawed-off).
  • The revolver clip and the SMG mag are easier to move around.
  • The lap counter says "Finished" after the last lap instead of going past the total number of laps.
  • Winter Mountain: fixed the AI pathing.
  • Fixed the autumn trees' trunks (you could drive through some of them).

Shop and items

  • Rarity rework: 5 tiers (Stock, Modified, Race-Spec, Legendary, Black Market).
  • The collection tab uses the tier colours too.
  • Reroll starts at 5$ and goes up by 1$ every reroll, back to 5$ after each race.
  • The sell price is always half the price now.
  • Selling something you bought in the same shop visit gives you the full price back (and puts it back on the shelf if you haven't rerolled).
  • Double-click an item to buy and/or fit it, or to unequip it if it is fitted.
  • You can drag items onto the car to equip them.
  • Paint is not an item anymore: there's a paint button in the garage now, and you can save presets.

Balance

  • Road pickups are spread out more.
  • Prices: almost every item changed price slightly.
  • The Rookie loadout starts with 25$ (was 20$) and no paint can.
  • Vampire Volver unlock: win a race with under 25% health (was 10%).
  • Hollow Points: +30% damage (was +10%).
  • Iron Bones: +15% HP (was +10%).
  • Golden Emblem: +20% money (was +10%).
  • Crimson Egg: -50% max HP instead of -75%.
  • Cooler Spoiler: +25% money (was +20%).
  • Fang: bleeds 4 per second (was 3).
  • Money Drifter: pays 1$ every 50m instead of every 100m.
  • Capacitor NO2: charges twice as fast from braking.
  • Magnet: pulls twice as hard, but only grabs one car.
  • Slow-mo: lasts 6s instead of 4s, but slows time a bit less (1/3 instead of 1/4).
  • Dice Roll: a lucky roll pays 2$ instead of 1$.
  • Spare Bullets: instead of +25% from ammo pickups (which meant nothing in almost every case), ammo boxes are guaranteed on the track every race.

Settings and UI

  • VSync setting.
  • Resolution setting ("Native", plus every smaller size your monitor supports).
  • Tutorials can be turned off (Settings > Game).
  • New "Extra settings" panel in the game settings.
  • The tutorial arrow now also appears at the start (in the map view) for new players.
  • The weapon tutorial comes before the "look behind" one now.
  • Video settings are saved in their own file, so they can be reset from outside the game without breaking save files.
  • Fixed clicks going through the item unlock popup to the menu behind it.
  • Recoloured the settings sliders.

Visuals and maps

  • Faraway trees are billboards now (the distance depends on graphics quality).
  • New liveries for Scrap Body (fire) and Wind Splitter (geometric lines).
  • A small performance boost when pixelization, edge strength and dither are all at 0 (for very low-end machines).
Playtest update 2The event build

A surprise update, because we took a build to a physical event. The full balancing and rarity pass is still not done.

General

  • Enemies three laps ahead of you now get an invulnerable shield.
  • Fixed the lap shield disappearing on your last lap.
  • The self-aligning steering wheel got a buff: it reacts a bit ahead of the slide now, which should make it an actual improvement rather than the annoyance it was before.
  • Rear tires: the extra rear grip from the last update is halved.
  • Fixed the steering wheel keeping the look of the old servo after you swapped it out.

Items and stats

  • The Pneumatic servo now comes with shift lights.
  • The Gyro servo has a new sprite and a needle that shows how much you'd need to turn to catch the slide (it still catches it for you).
  • Buckshot: less damage (90, was 144) but a tighter spread.
  • The Refurbisher and the slug shotgun are slightly inaccurate now.
  • Rally tires: +2.5% front grip instead of +4%, and some of their extra effects removed.
  • Slick tires readjusted.
  • Eagle Wing gives +3% rear grip.
  • The Sequential shifter is cheaper (10$, was 25$).

Visuals and maps

  • Added speed lines when you go fast (high settings only).
  • Winter Mountain: fixed the respawn on arches.
  • Very slight performance improvements.
Playtest update 1Politer rivals, rally tires, head wobble

AI

  • Rivals don't ram you on normal difficulty anymore: they flash you a few times and brake to avoid a collision, until they lose patience.
  • They get a shield if they are one lap ahead of you, and a stronger shield if they're two laps ahead.
  • Added a red outline to the assassination target.
  • On normal difficulty, they get fewer upgrades in the first race.

Physics and controls

  • Fixed the ramps on reversed maps (they weren't working properly before).
  • Rear tires have more grip, which makes it harder to spin out.
  • Added rally tires (they behave roughly like the old tires).
  • The gyro steering wheel is easier to turn now.
  • The self-aligning steering wheel now compensates for rotation rate, so it doesn't make you lose control.
  • Inverted the sequential shifter.
  • New setting for A/D steering. It disables unlocks and achievements (achievements aren't linked yet, but it disables the feats that are also used for unlocks).

Items and stats

  • The slow-mo turns off if you pull it twice.
  • The hourglass can be flipped on both sides.
  • RoseThorne is capped at 20% extra damage per race.
  • Refurbished the Refurbished Servo with new sprites, plus +50% HP.
  • Tweaked the buckshot sprite a bit to make it a little more distinct.
  • Fixed a bug with the Ammo Eater: if it was on the right, the hand wouldn't line up with it when you fed it.
  • Fixed the corner sprites on the item unlock popup.
  • Some stats are now shown as percentages compared to the default (like tire grip, air friction, acceleration and top speed).

Visuals and map

  • Fixed the track on Fire Factory so it sits lower (it no longer sends you flying).
  • New head wobble setting: by default your head springs slightly back, forward, up and down as the car accelerates. Subtle enough not to annoy you, hopefully, and it can be turned off.
  • Adjusted the visual settings to reduce draw distance, particles and a few other things on Medium and Low, which should fix the FPS issues. On Low, post-processing like bloom is now off completely.
  • Smooth pixelation is on by default. Switch it with F6 during a race and tell us whether it looks better or worse.
  • Work-in-progress marker in the map view.