The last big update before Steam Next Fest.
New mechanics
- When every enemy still racing has finished, you get 20 seconds to finish too, with a clock on the lap counter. If it runs out, the race ends and is scored like a normal finish.
- Resetting next to a shortcut puts you back where you were before the shortcut, so you can't skip-reset through obstacles.
- If you take too many shortcuts (more than half of the track) the lap is invalidated. Otherwise shortcuts are fine.
- Report a bug at any moment with F8 (rebindable in Controls).
- Your car keeps its dents in the shop and the main menu, as they were at the end of the last race. Cosmetic only: right-click or change the chassis to repair them.
- Two new interior sets: High Roller (Money Drifter, Inferno Engine and Dice Roll) and Life and Death (Blood Drainer, Tree Freshener, Refurbished Servo and Leech NO2).
- Shots now hit enemy cars where you see them on screen, and enemy tires are easier to pop.
- The ram now knocks down and bends trees too.
- Tokyo now has random drops (ammo and the rest) on the track, like the other maps.
- A run's map no longer has too many short races: never more than half, around a third like before.
- The last race of a run no longer has a map bonus (it could never be used).
Balance
- Normal difficulty shields (hardcore is the same): a car only gets shielded once it is 2 laps ahead of you. Shield damage reduction was decreased, and cars can no longer become fully invulnerable on normal. This balances the new end-of-race clock.
- Normal difficulty: hitting a shielded car calls out how far ahead it is, like "TARGET PROTECTED, 2 LAPS AHEAD".
- "Destroy 2 enemies" now shows up from race 4, and more often in races 5 and 6.
- "Destroy 1 enemy" now only shows up in races 2 to 4.
- Phoenix brings the car back with at least 50 HP.
- A car whose max HP has dropped to 0 or less starts the race at 1 HP instead of wrecking on the grid. Heals and regen can no longer take HP down.
- Dice can pay $3.
- Magnet lasts 1.5x longer.
- Capacitor NO2 charges 1.5x faster from braking.
- Quitting during the free quit window (the first seconds of a race) no longer lets you bank permanent buffs from handbrakes.
Handling
- Self-align steering: small knocks no longer snap the wheel round instantly.
- Self-align steering: at low speed the wheel turns the same way the normal steering does, so you can turn it all the way in place.
- Fixed the car sometimes being thrown back off a tree at the speed it went in.
- Glancing off a tree no longer bumps the car upwards.
- Audio popping fixes for tires and gearbox.
General
- Dice: each outcome makes the dice glow.
- Slightly modified horn sprite.
- New revolver shot sounds.
- Removing a body kit now gives the car its own paint back (it kept the kit's look before).
- Credits: names and flags now come from in front of you when you drive backwards.
- New drivers: Sam, Pompon, RenX, Monik and Toastbrot from the translators, and Chungus, David, Crash, Kicker, Branchy, Gooberto, Souffle and Kaby, Alexander, Integer and Dx9ware from playtesters.
- Some telemetry updates.
Misc
- New Very Low graphics quality for weaker PCs.
- Low now disables SSAO on the interior, for performance.
- New Brightness slider in the Video settings.
- New stat: Shortcuts taken.
- Hits on a shielded car show as "Weak Hit" in the combo, or "Null Hit" when it takes no damage at all.
- The end of a run (demo won or run over) now shows its card straight away, as the shop fades in.
- Shop: drop an item anywhere on the red sell panel to sell it (it was only the middle).
- Fixed a wallet rounding bug (29.60 showed as 30$ but couldn't buy a 30$ item).
- Low graphics: fewer rain, snow and ash particles, and raindrops no longer splash on the ground.
- Fire Factory: distant wheat now thins out at the edge of view instead of popping in all at once, and the ground under the wheat was adjusted.
- Fire Factory was optimized a bit more. The spinner now turns smoothly, and cars slide off its arms instead of catching on them.
- The Blood Drainer gets the same padlock as the other guns during the opening ceasefire.
- Bug report: the screenshot preview hides when the Screenshot box is unticked.
Fixes
- Fixed a bug with settings button sounds.
- Fixed some issues in the credits scene.
- Fixed the shop sometimes staying black.
- Fixed bugs in keybind assignment.
- Quitting the tutorial goes to the menu, and line of sight is checked before the shooting tutorial appears.
- Fixed the unlock fade.
- A reward item no longer shows up in the inventory before its spin has landed.
- Brake penalties can no longer be negative.
- Field of view shows its real value in the Video settings.
- Long unlock conditions and race objective callouts shrink to fit instead of running off the box or the screen.
Translations
- Credits: the Italian translator is now shown as RenX, the Spanish translator as Gael Lorenzo. Monica Gheorghe added as the French translator, and Toastbrot as the German translator.
- French: É, È, À, Ê and the other accented letters now use the game's pixel font instead of a different-looking fallback.
- VSync fits in Russian, Spanish and Brazilian Portuguese.
- Item names: every letter of a Race-Spec, Legendary or Black Market name gets its effect in Russian (some letters were left plain).
- Russian: Щ, щ, Ц and ц have a clearer tail.
- Capital Ъ, Ñ, Ó, Õ, Ì and Ò (used in all-caps text) now use the correct font.
- Translation updates: German is now translated, plus new lines in Brazilian Portuguese, French, Romanian and Russian.
Hope we didn't forget anything. Have fun playing.